| Job Objectives |
3D Character Artist/Evironment Artist/Prop Artist |
| Long-term: Senior/Lead 3D Character Artist |
| Skill Summary |
| Proficient in Maya, Adobe Photoshop, Illustrator, Corel Painter, Cinema 4D, BodyPaint, Zbrush. |
| Efficient 3D modeler, able to UV map, Texture Paint, lighting, and vertex lighting. Strong knowledge of light Logic and color theory, anatomy, rhythm, human form, architectural fundamentals, painting, and basic drawing. Professional experience with the Xbox 360, Wii, PS2, and DS platforms and restrictions. |
| Experience |
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2007-2008: 3D Artist Sensory Sweep Studios 2691 Decker Lake Lane Salt Lake City, UT 84119 |
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| Worked on 3 shipped titles: Alvin and the Chipmunks, Tales of Despereaux, Gluco Boy 2. Character artist for Alvin and the Chipmunks for all platforms. Environment artist for Tales of Despereaux, responsible for downrezing art for the PS2 and Wii, texturing for the 360, PS2, and Wii, and creating vert lighting for the PS2 and Wii. Character artist for Gluco Boy 2 for the DS. |
| Education |
| June 2007 – Associates Degree of Animation, Salt Lake Community College |
| June 2004 – High School Diploma, Roy High School |
| References |
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